Gaya APA

Amalo, E, A. et al (2022). Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in A Visual Novel Game . Yogyakarta: Deepublish.

Gaya MLA

Amalo, Elizabeth, Anggraeni. et al. "Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in A Visual Novel Game". Yogyakarta: Deepublish, 2022. Text.