Gaya APA
Amalo, E, A. et al (2022).
Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in A Visual Novel Game .
Yogyakarta:
Deepublish.
Gaya MLA
Amalo, Elizabeth, Anggraeni. et al.
"Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in A Visual Novel Game".
Yogyakarta:
Deepublish,
2022.
Text.